Wednesday, August 1, 2012

Guild Wars: Road to Level 10

I've participated in as many events for GW as have been publicly offered, but the cold truth is: I've played the first part of the game a lot more than the later parts. I've started the game a few times now from level 1 and taken my characters pretty far in a limited amount of time. This gives me a solid understanding of how to manage in the earlier areas and now I can graciously pass on this higher knowledge to all of you.

    The game really begins right after you type in your desired name. You're then taken to the all-important character creation screen where things can get pretty intimidating. Not only have you just gone through the painful process of Name Selection (we all know how hard that can be), but now we have to make an even bigger choice: Our Primary Character Profession. Switching between professions drastically changes your character's physical appearance which, in turn, can be a determining factor in which class a player chooses. If they like the look of the warrior, they may or may not be inclined to choose him, based entirely on that fact alone. However, I hope that you look deeper than just their physical make-up.

    Now, about choosing that Primary Profession... The best part about Guild Wars is that no matter what choice you make right here, you CAN'T screw it up. That is to say: if you are making your VERY first character with no expectations other than a quality and fair game, you can't pick the *wrong* class. Each and every character profession/class is good. It's merely a matter of what you actually want to play that starts to muddy the waters. Later on, when you pick your secondary class, it's a lot easier to 'mess up' your character, but even then, you make these choices so early that if you have a bad feeling, you can simply go back and remake your character. The main rule to follow is: Do Not Be Afraid To Try Anything. This is a NO risk game. If you accidentally put points in a particular attribute, you can simply remove them and redistribute them... never feel "stuck" with your character as it remains as flexible as you want it to be.

    Either way, whichever profession you choose to start with, I'm sure it will work out and you'll have a good time. I'm not going to chronicle the entire intro to the game, there are plenty of sites that tell you all about that sort of stuff. I'm merely trying to offer some insights or suggestions or even a little guidance into how to manage your character during the first half of your leveling experience.



And so, in some semblance of order, we begin:

Pre-Searing Ascalon:
    This is the newbie training grounds and it serves it's purpose well. You'll find yourself here at the beginning of the game and it contains quite a lot of content. It's here that you make the second profession choice and it's also here that you gain the Resurrection Signet (invaluable). You can admire the scenery for as long as you wish... but DO NOT enter the Academy (when given the option) without first taking care of a few things:

    1) Find the Resurrection Signet, you will thank me and yourself later for doing this... I left Pre-Searing Ascalon without the signet and I paid for it. I've heard through the grapevine that it can be found by talking with the Female Monk to the left of the gate when you leave Pre-Searing Ascalon City. There's a co-op quest that you get from her. (Thanks to Luggage)

    2) Select your secondary profession. I'm not going to tell you the best combos because there are no "best" combos. Any combination of character professions is potentially good. What combo did I pick? I picked Warrior/Necromancer the first time, and Ranger/Mesmer the second time and third time.

    3) Get to level 3. It's recommended by the game and attaining this level almost hard NOT to do if you've done anything that I've mentioned so far.

    4) Understand that once you enter the Academy, there is NO going back.

    With this in mind, you should also probably try and pick up a few extra skills when you get your secondary profession. Whatever trainer that gives you your secondary class (you'll be directed to her/him) will also give you the location of another trainer of the same class if you ask them. At this additional secondary trainer, they should give you a quest that will give some additional skills for your enjoyment.

    It can't hurt to check out the "Collectors" as well. These are NPC's who are scattered around the Pre-Ascalon area and they offer various useful items for a few items that monsters randomly drop. For example, one Collector that you might want to definitely check out is the one that can make you a "Belt Pouch". This will add some extra inventory space for you... and I really can't stress enough how important inventory space is. More on this later. Enemy creatures randomly drop crap like "Minotaur Horn" or "Grawl Necklace" etc. It's stuff like this that the Collectors will ask for... Hang on to it if you can... but don't feel bad if you have to sell it, I guarantee that you'll get more.
  
    Don't expect to walk out of Pre-Searing Ascalon as some godly war-machine, so once you've done enough, I suggest that you just move on... unless, of course, you want to admire the scenery. Believe me, there's plenty of it to admire, so I don't fault you if you hang around for a little extra time.

Post-Searing Ascalon:
  
    I'll give you a quick rundown of this area, just so that it doesn't kick you in the face when you get to it. This place is going to be busy with people. It's dirty and it really can be overwhelming. First, you should familiarize yourself with the NPC's that are available as you're going to be seeing a lot of them (Holding ALT and looking around displays all the nearby NPC's in the area). Check out the prices that they have so you have an idea of what's what. Finally, just get out of there. Head to the nearest mission, Defending the Wall, and avoid Ascalon until you feel that you have a need to go back. It's not as intimidating the second time around, trust me.

Skills:

    Ahh, the almighty skills. These little babies are what makes or breaks your character. Without them, you're a shell. It can be frustrating if you look up all the skills on the various sites (hopefully you're using www.guildwarsguru.com) and you can't find them at any of the trainers you see. Don't be disheartened. They ARE out there. Some you won't be able to find until much, much later. The point is, however, you don't really NEED that great of skills at this part of the game. Try to be creative and useful with what you have at you're disposal. If you notice that something isn't working, attempt to remedy the situation. Build your character with the intent to succeed in his/her current environment. Once you reach a point in the game where you can get all the skills you want for that perfect build you're trying to make, then go ahead and switch everything up. Until then, make due with what you have. As long as you can still kill enemies with some sort of proficiency (or heal your group) then you're doing fine. Once you finally reach Lion's Arch (it's a journey), things really start to open up for you. Have patience.

    The skills are a good example how just how flexible your character can really be. With two professions, you have potential access to around 150 skills total. However, you are only able to take 8 of them into any given situation (missions, explorable areas, etc.). These 8 skills reside in your "Skill Bar" at the bottom of you screen (you can move it around, I've heard). Basically, once you're in a Mission or anything of that nature, you are stuck with those skills until you return to a town or something similar. If you find that a certain skill really isn't being used or just isn't as good as you thought, it can easily be removed and replaced with something different (the wonders of Click and Drag). Be creative.

    Most skills that you'll be looking at have an "associated attribute" that governs that particular skill's potency/usefulness. Take something such as the Warrior skill, Power Attack for example: It's associated attribute is Strength, so the more points you sink into Strength, the more damage that Power Attack is going to do. It's pretty simple to understand and anything that can potentially be affected by the associated attribute is marked in Green Text when you're looking at a skill. Power Attack's description says "If this attack hits, you strike for 5..25 more damage.". The part that says "5..25" will be shown in Green, indicating that it can be affected by the Strength attribute.

    All of this may sound confusing or whatever, but honestly, play the game for 20 minutes and you'll be laughing at my feeble attempt to explain such a ridiculously easy to understand system. So when you stop laughing, maybe you can get back to playing the game!

Leveling:

    Ok, leveling is an important aspect of the game (until you reach the final level, of course) and it should always be on your list of "things to do". I don't recommend just power-leveling to level 20 right away, unless that's what you really want to do. If this is your first character or even your fifth or sixth, take it easy... the game will level YOU up if you let it. Getting to level 10 is really not that difficult, but once go past that level, your gaming experience changes pretty drastically. Missions become harder, leveling takes longer, the stakes are higher. Doing all of the missions in succession right up until you reach Lion's Arch, should put you smack at our target level of 10. So there you have it. The entire guide to achieving the tenth level: just do the missions until you reach Lion's Arch... ok, so there's a bit more to it than that.
  
Death Penalties:

    First and foremost, there is No Permanent Death Penalty. If you die, you can be easily resurrected if your team has the ability to do so (or in Pre-Ascalon, you auto-resurrect, I believe). If you find yourself avoiding some areas simply because you think that you might die... don't worry so much! The WORST possible thing that can happen when you die is that you might have to leave the area and come back. You don't lose any items or experience or children or anything upon dying. Maybe someone will politely ask you to stop dying so much, but that's about it.

    Basically, it's best to avoid death but never fear it.

    Well, I may have mislead you... there is a temporary death penalty. This is how it works: Let's say that you die and your team resurrects you. Now you have a 15% death penalty (or DP) on your character. This lowers your characters maximum health and maximum energy by 15% (for each death). If you die again, you are now hit with a 30% DP (an additional 15%). There is a maximum DP% which sits at 60% currently.

    This sounds pretty harsh, but the effects are temporary. As you kill enemies or gain experience, the DP goes down until you have DP of 0%. Alternatively, if you leave the area at any time (i.e. going back to town), the DP is totally removed. The same goes for Player Vs. Player combat as well. In the arena, if you die once, you are given the 15% DP... but if it's a long round, you could totally remove that penalty. When that particular round ends, you lose all DP that you when you start the next one.

    Have I told you that this game has ZERO RISK associated with it yet? Try everything and anything... but try to think of your party too, they might not enjoy resurrecting your sorry self every time you run ahead of get dismembered.

Quests:

    "Quests" are little jobs that some NPC's will give you when you talk to them. I try and take any and all quests if I have the chance. I do this for two reasons. First, you sometimes may have an opportunity to complete a quest during a mission and you might not even know it, unless you'd taken the quest from the NPC. Second, I *hate* missing something, so I figure that if I, at least, take the quest, I have a better chance of not missing it. Something to keep in mind is that when you accept a quest, you are not bound by some code of ethics or anything that forces you to complete it... so if you don't ever find the time to complete the quest, don't worry about it. Quests can offer you rewards such as experience, or some minor items... so if you do a quest, you generally get something that makes it, more or less, worth the little bit of extra effort.

The Missions:

    The missions... they can be fun and frustrating at the same time. I know several instances where I've had sit around in an Outpost, constantly saying "Level 7 Ranger/Mesmer looking for party" over and over again. Again, have patience. The game is really what you make of it. Be prepared to repeat some of the missions; chances are, you won't always beat them the first time around. Also, listen to your party members. If one of them sounds like he/she knows what they're doing, pay attention. Don't ignore them and try to be a hero, rushing forth into the fray. If they all ask you to stop, respond. Keep an open mind out there. Missions generally have an overall strategy besides just running over you're enemies. Keep an eye to the objectives as they come up... sometimes there are secondary objectives that can net you extra experience, which never hurts. Missions are meant to be fun and interesting, so make the most of them and try them all out. Some missions even reward you with nice drops for going off the beaten path and battling harder monsters that are hiding in little areas.

Grouping & Henchmen:

    This is a tough subject to try and cover. Basically, before each mission, or even before you go out exploring, you're going to want a group of some kind. If you're thinking that you're the only person in the game who can't find a group, think again. As I've stated before, it can take some patience on your part if you want to find a decent group. Henchmen can round out a group or you can take them along if you want to explore solo. I've often found that there aren't a lot of willing monks out there, so a Monk Henchman can really be helpful if you keep her alive. The ranger and elementalist henchmen aren't quite as useful. The warrior henchman can be used as monster bait, if anything. Remember that henchmen still "take" a share of the gold that is dropped, but all items are reserved for you. Well, I shouldn't say that, I've heard that they actually do, quite literally, TAKE items that drop. That is, any items that would be reserved for Henchmen are magically evaporated so you don't realize that they are getting anything at all. This wasn't always the case, however, so be thankful. As a rule, I generally avoid henchmen, if I'm with other human players, unless I have to. When I'm alone, however, they can be real help, especially if you're not playing a physically strong character. (Thanks to MOOMANiBE and Sausaletus Rex)

    Either way, back to finding that perfect group. I generally will give every group a try. If I see someone inviting me in an outpost and I have nothing better to do, I'll tag along. It never hurts to give everyone a shot. If you all die a painful death, oh well.. you've lost nothing other than maybe a half an hour. Be courteous and try to avoid leaving your group in the middle of a mission or something, especially if you're the group healer. If you can, try and remember a few people's names. You might come across them in the future and want to join with you in a group again. Alternatively, if you remember this person as being an ass, then you'll remember to avoid them.

Guilds:

    They've recently put a Guild Registrar in Ascalon City so you don't have to wait until Lion's Arch now to make your very own Guild. At your current level (between 3-10) there isn't much to gain from a guild... depending on how you look at it. You can't really be competitive in Guild Vs. Guild matches. Well, I shouldn't say that. It really depends on what other people are doing. If no other guilds with low level people are currently looking for a guild match, you'll be in over your head... chances are, you're going to be in over your head. Leave the Guild Battles for when you're big and strong (i.e.: level ~20). That said, however, you do get a cape, which is pretty darn cool, unless it's a crappy looking cape... then I'll make fun of you if I see you. Also, your guild can provide you with some good partners for the missions that you'll be doing. It always helps when you can consistently find a good group players (your guild) to group with, rather than risking it with a random (P)ick (U)p (G)roup or PUG.

    Which guild should you join? The best darn one you can get into. Nah, seriously though, make sure you get along with the people who you're joining or asking to join... so you avoid any kind of initial disagreements and such. Naturally, you'll be angry with each other eventually, but it might as well wait until later.

Yak's Bend:

    Here's a little area that is about half-way in between Ascalon City and Lion's Arch. You can craft new armour here and pick up some handy little goodies as well. The game gets considerably more difficult after this place so be careful. In reality, it's not THAT hard, but it can kick you down if you're thinking of wandering around alone.

    It's really your choice if you craft the moderately better armour here. If you're playing a melee character, it's probably not a bad idea but otherwise, you're, most likely, going to be ok until you reach the Holy Land (Lion's Arch).

Inventory Management:

    Lately, this has become a big issue. Consider inventory as a sort of real estate... every plot of land has it's price. In the case of your inventory, every plot is worth the same, but it's worth a lot. A lack of inventory space during a mission can mean the difference between keeping a whole bunch of cool items and trading them, or having to salvage them, unwillingly. I've heard some suggestions and I follow these myself... always try to keep at least two regular Salvage Kits in your inventory. Replace them as needed. When you pick up a weapon or shield that you know is worthless (this stuff becomes apparent, really quickly), salvage it. This creates wood, iron ingot, granite and other common crafting materials that can be sold to players who need them. Here's a money saving trick that I like to employ: Buying a Salvage Kit costs around 100 gold. One kit has 25 uses. Use 24/25 of those uses and then sell it back to the vendor. He'll give you 50 gold for it, paying for half of the next Kit. I use this strategy with the more expensive "Identification Kit" or "Expert Salvage Kit" as well. Even though 100 gold may seem like a lot for a little kit, it's well worth it.

    While we're on the topic of Identification Kits, don't bother with them unless you have an item that is in Yellow or Blue text. If a regular white item says "Unidentified", don't waste your time... at least not at this point in the game. Later on, it may be more useful to identify them, but that's when you're finding good items... which certainly isn't now. Also, if you can, save any Yellow and/or Blue items for as long as you can and salvage them (or trade if there's an offer) with an Expert Salvage Kit. By doing this, you're more likely to salvage something good and usable from a weapon. Any kind of Salvageable Armours, such as Corrupted Orr Armour or something, have very little trade value on their own, but by salvaging them, you can find Hides, Cloth, Runes, etc.

    Also, you can purchase additional bags for your character to use (unless this system changes, but I doubt it). Currently, to the best of my knowledge, you can't craft bags. In Pre-Searing Ascalon, however, you can find a pouch from a "Collector" who gives will make you one if you bring him the necessary items. Additional bags will make your existence a lot more pleasant if you can afford the ridiculous price of them.

    Here's a quick rundown of available "Kits" in the game:

        1) Salvage Kit (25 uses): This kit can be used on all items usable by a player and anything that's labeled as "Salvage Item". Basically, this is the most common kit you're going to want to use if you're not trying to find anything special from the items you're salvaging. It's good for  using on any "crap" and/or useless items that you find. Try and remember what materials that items yield when using these kits; it's always good to know.

        2) Expert Salvage Kit (25 uses): The big brother to the previously mentioned salvage kit. This bad boy can be a tad pricey at the start of them game and I don't think you can even buy them until you reach "Yaks Bend". It offers the same options as the Salvage Kit but this time you can find some seriously valuable items from salvaged stuff. Using this kit, you can salvage upgrade components from special weapons with modifiers on them. For example, I found a Vampiric Bow that was in yellow text (rare item) and I used an expert salvage kit, pocketing a "Vampiric Bow String" (upgrade component) in the process. It's not a guarantee that you'll always get components, but there's a decent chance.

        3) Identification Kit (25 uses): Again, this sucker can be expensive at the start but now offers a full 25 uses. This kit can be used on any item that says "Unidentified" in it's text. Generally, identifying items will show you any hidden modifiers that an item has. As a general rule, don't identify items that you don't plan on using yourself or selling to another player. It's a real gamble when you identify items... there's definitely a "Mystery Box"-type curiosity associated with an unidentified item, but fight the urge unless you don't like gold.

Crafting:

    I've nearly forgotten something pretty important here. Crafting is how you get your armour. There will be a couple opportunities to get some better armour before you reach Lion's Arch and it's up to you if you want make use of them. I recommend that you do. Seriously, it takes a little bit of time to get the gold and materials that you need, but, in my opinion, it's worth it, especially if you're a person who's taking a lot of physical damage. Crafting is pretty easy to do, all the required materials (the crafter shows you what they are) are relatively easy to get if you're willing to put in a bit extra time.

    Also, armour isn't the only thing that you can craft. You can even craft other, more expensive, crafting materials if you really need to. In other instances, you create dye or weapons (not worth it). Just head to any "Crafter" NPC for a full selection of goods that are available for crafting. Some may call it Craftacular, but, for everyone elses sake, I won't.

Trading:

    Here is where you can really spend a lot of time and not even realize it. Crafting weapons in Guild Wars is like buying a used car that's guaranteed to break down in the middle of an intersection on your way home. Seriously, even the game tells you that it's better not to craft weapons from a vendor. With this in mind, you really have three options to finding a decent weapon. First, you can try and find one yourself. This doesn't sound too hard until you try it. If you're lucky you'll find a weapon that suits you...or, if you're like everyone else, you'll find weapons that anyone BUT you can use. This is either intentional, or maybe I'm just the ONE unlucky guy who finds hammers when I need swords or bows when I need axes. The second and more likely option is trading.

    Walk into any town and you'll see someone shouting their minds out, trying to swindle you into buying their items that they've recently acquired. They key is to ALWAYS bargain. If you're wanting to buy something and they ask for 200 gold... offer them 150. They'll respond with 170, so you offer 160 and they'll probably give it to you. Don't always count on it though, some people will not budge for a second. It's like a disorganized flea market. Sometimes they'll ask you to give an offer... this usually because they, like you, have no idea what anything is actually worth. If this is the case, look at how much gold you have. If you have, say, 10 gold and you're willing to give it up for the item, go for it.

    Gold is relatively easy to come by, you WILL get it back eventually. Again: Don't Be Afraid of Anything. With this in mind, however, don't go off and trade your first born child for a rusty sword. Before you go trying to trade for something, take a look at what's being traded out there and how much people are offering. Sometimes if you see something you might like to have, but you know you have nothing to trade, just ask the person how much it would cost. That way you'll have a future reference of what the prices are out there. Keep in mind that people are not always looking for money. Try to keep tabs on hot items, so if you come across them, you are in a better position to make use of it.

    [gross personal opinion] For the most part don't give anyone more than 10 gold for each Iron Ingot or Wood Plank. Some may tell you that these items have essentially No Value. I have to disagree, at least in Ascalon City. If you have ten Iron Ingot, you can easily sell them to the NPC for 5 gold each. With this in mind, why would you waste your time selling them to another player for the same price? This is why you will see a minimum price of 2 gold per. That said, buying or selling in large amounts DOES reduce their market value. Usually if you ask for 20 gold for 10 Iron Ingot, the person might barter down the price to something like 100 gold... Which puts their value at more than 5 gold but less than 10 gold per. My point is that after you reach Lion's Arch, a main trading hub, Iron Ingot and Wood Planks ARE worthless... but in Ascalon, prices are higher for things like this. My advice to you, however, is to find your own Iron and Wood, which is easily salvaged from just about anything... [/gross personal opinion]

    Also, never buy "lodestones" from anyone. I see people trying to sell them and I always laugh to myself. They are worthless and only meant for selling. They can't be used for anything involving crafting and there used to be a small quest that you could use them for, but I'm not sure if that's still available. For the most part, they are a good item to find and sell to the NPC's for some cash (or another player is you're feeling especially devious). Other than that, they are an effective way to waste inventory space. But seriously, if you make a bad purchase, learn from it and try to avoid the same mistake.

    It can be tough sometimes, not knowing if you're getting a good deal or a bad deal or just plain ripped off. It all comes down to the fact that at this point in the game... it really doesn't matter. You have nothing of real value to lose. So if you throw it all away on a Minotaur Horn because someone said that it was needed to craft the godly armour of the gods... oh well, you know better for next time.

    The final and fastest way to get weapons or crafting materials is pretty situational. If you already know people in game who can get you the goods you need, I suggest asking them for help. It saves some time, but it's really up to you and how you want to play. If you want the fond memories of roughing it out and trading your soul for that last piece of cloth for your armour, then, by all means, refuse any and all help from guild-mates or friends.

    Any and all prices I may have stated can and will change depending on the state of the in-game market. Seriously, never take anyone's word for it regarding a static price. Nothing is ever set in stone.

Player Vs. Player Combat:

    This is where the fun can really start, if you like a little healthy competition. With a lower level character, the only realistic option for PvP combat is the Ascalon Arena. I don't recommend going into the arena with any real hopes of doing well before you are AT LEAST level 6 or 7. And in all seriousness, you're better off giving it a real shot when you are level 8-10. After level 10, you can no longer enter this arena... don't worry, there's another arena in Lion's Arch. A big draw to the arena lies in the fact that you gain experience for killing your fellow players. Not only can you kick some serious tail in the arena, but you can gain a level or two while doing so.

    Keep in mind, that there are no "wagers" or bets of any kind in the Arena or Guild Combat. What I'm saying is that when you lose, you simply lose. You don't lose any items or money as a result. The same applies if you win, also. You don't win any items from the other team or gain money. I've heard that holding the Hall of Heroes (high level PvP... not for us low level peons) nets you a fancy little trophy weapon though...

    In the arena, you'll notice that the level 10 warrior primaries can really put the hurt on, so if you're a warrior primary and you want to give it a shot... it's better to wait. As a caster or ranger, you can do reasonably well since you're not having to deal with melee combat 100% of the time. As a monk, it's a really good chance for you to get familiar with the high-stress nature of PvP combat, while trying to keep your party alive. On the whole, I don't think that anyone should pass up this opportunity to give PvP a shot and learn a few things about the limits of your character. Again, never be afraid to try it out.

    Let's face it, the game is as much about Player Versus Monster/Environment (PvE) as it is about PvP. So gaining a bit of PvP experience early on can really go a long way in the future. Learn how to assist and position yourself in relation to the enemy and your allies. Keep an eye out for trends and analyze them, finding ways to counter their strategies. It's really a Win-Win situation (Unless, of course, you lose... then it's more of a Win-Win-Lose). The only thing at risk is your own pride.

    While in the arena, remember a few simple things... disease spreads to creatures of the same race. So if you are a necromancer casting Rotting Flesh on an enemy in the arena, it spreads to everyone, even allies, that means you! Stick together as a team... don't run separate ways or rush the enemy unless you don't want to win. There's a fairly good chance that your enemy does not have devastating Area of Effect spells yet, so you don't have to worry too much about bunching together.

Lion's Arch:

    This is the place to be if you want to be the coolest kid on the block. Nah, but in all honesty, it's definitely a milestone in your character's life, to say the least. Once you reach Lion's Arch, you're more than likely, at least, level 10 if you've been doing the missions. It becomes your next "jump off" point since Ascalon City. It's a big city and it's bustling with people. I won't detail what's all there, but be sure to explore it thoroughly. Anything beyond the gates of Lion's Arch is up to you to decide and discover... or read about elsewhere. By now, you probably have a pretty good idea of how to conduct business and get things done.

    Something to note... there are, effectively, two ways of getting to Lion's Arch. One is through the missions. If you get to the "Gates of Kryta", you're so very close. The other is through a perilous journey through the snow-encased mountains (starting in Yaks Bend). I used to always try and make the journey, but I found that the missions were a heck of a lot easier and faster. If you're going to brave the journey, be prepared to deal with people that suddenly leave your party, especially if that person is your monk... that can be frustrating. Also, once you think the journey couldn't get any harder... it will suddenly get easier... and that's when it hits you. The last leg is, by far, the most difficult... first you face the dreaded Snow Ettins, which can potentially take down a soloing level 20 with ease. If you get by them, you're faced with the most horrid and deadly skeletons you've faced thus far. If you manage to snake your way by those undead demons, you have the final sprint through a deadly bog infested with hordes of little terrors that will chase you to the very gates of Lion's Arch. It's not easy, but if you're up for the challenge, it can certainly make for some good laughs and even better memories.


I hope at least some of this has been mildly helpful to you in some way if you're new to the game or have had minimal experience so far. I'm going to restate again the fact that you should never be afraid to try anything in this game. It will never punish you permanently for poor choices and it will reward you for your experimentation and creativity. Basically, try everything, make a few friends and have some good laughs. Be as competitive or relaxed as you want... but remember to be a good sport about it. A little trash talk can be fun, just so long as it's tasteful.

That's just about it... not much more to say other than have a great time out there.  And be sure to comment in Guild Wars Guru's forums here.

source: http://www.guildwarsguru.com/content/road-to-level-10-id1195.php

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